Red,
I have a 9200 (Mobility) here. I had same problems as you.
After removing the cubic environment flag (128) from the LoadTexture commands the models show up.
Sadly the results are nothing like the screenshot.
Modifications:
*** EDIT ***
adding 256 (store texture in vram) does the trick for me:
I have a 9200 (Mobility) here. I had same problems as you.
After removing the cubic environment flag (128) from the LoadTexture commands the models show up.
Sadly the results are nothing like the screenshot.
Modifications:
;cubemap for normals nmap=LoadTexture( "cube2.png",1) ; << 128 removed SetCubeMode nmap,2 TextureBlend nmap,2 ;cubemap for lightcolor lmap=LoadTexture( "lcube.png",1) ; << 128 removed SetCubeMode lmap,2 TextureBlend lmap,2
*** EDIT ***
adding 256 (store texture in vram) does the trick for me:
;cubemap for normals nmap=LoadTexture( "cube2.png",1+128+256) SetCubeMode nmap,2 TextureBlend nmap,2 ;cubemap for lightcolor lmap=LoadTexture( "lcube.png",1+128+256) SetCubeMode lmap,2 TextureBlend lmap,2