No, BlitzMax will be based on OpenGL. Current versions of OpenGL are just as advanced as DX9 though. :)
Yes, differences do exist between DX7 and DX9, but if you don't know what they are then you're never going to use them. ;) Even if you had access to DX9 APIs, what are you going to do with them that you can't do in DX7? Once you can answer that question, THEN you're in a position to start complaining Blitz3D isn't enough.
+BlackD
Yes, differences do exist between DX7 and DX9, but if you don't know what they are then you're never going to use them. ;) Even if you had access to DX9 APIs, what are you going to do with them that you can't do in DX7? Once you can answer that question, THEN you're in a position to start complaining Blitz3D isn't enough.
+BlackD