All mark has to do (if he wants people to have access) is post a copy/paste of the image/texture structure.
Then we can just pass it through to a .dll as a memory pointer, and cast it into a image struct/object in the custom .dll (Assuming they return memory addresses, not internal handles blitz generates..)
I've done it with types made in blitz, recreated them as structs C++ side, with a 5 int pad..
No need to hack about with debuggers then.
Then we can just pass it through to a .dll as a memory pointer, and cast it into a image struct/object in the custom .dll (Assuming they return memory addresses, not internal handles blitz generates..)
I've done it with types made in blitz, recreated them as structs C++ side, with a 5 int pad..
No need to hack about with debuggers then.