That's pretty much correct.
Blitz3D's CreateCube() produces 24 vertices and 12 triangles. There are 4 vertices and 2 triangles in each face.
But the cube entity is a single mesh.
Blitz3D's CreateCube() produces 24 vertices and 12 triangles. There are 4 vertices and 2 triangles in each face.
But the cube entity is a single mesh.