I asked the same thing a little while back in the thread "When will Blitz be updated".
Blitz mainly offers a stable platform for easy 3D creation on the DX7 framework, nifty features for later DX versions not being added. Though Blitz3D isn't being updated as other software is, galloping through new versions numbers every 6/12 months, but then it is stable and reliable. BlitzMax will be the next generation Blitz programming environment.
From what I hear, the languages that support later version of DirectX are unstable/buggy. The question to really ask is, what do you need from DX9 that you'd risk troubled coding?
I would like to see pixel/vertex shader support because rendering effects is a like of mine and I want to use per-pixel lighting 'coz it's sooo much nicer than vertex illumination, and quick and effecitent hardware shadow support would be nice too. I'm not clued up to as what more you'd want from DX7 though in terms of it already being able to produce interactive 3D worlds and most users haven't got the time or capability to make the most of advanced DX9 rendering techniques that you'd see on the latest games, produced by professional experts with professional artists at their disposal.
Blitz mainly offers a stable platform for easy 3D creation on the DX7 framework, nifty features for later DX versions not being added. Though Blitz3D isn't being updated as other software is, galloping through new versions numbers every 6/12 months, but then it is stable and reliable. BlitzMax will be the next generation Blitz programming environment.
From what I hear, the languages that support later version of DirectX are unstable/buggy. The question to really ask is, what do you need from DX9 that you'd risk troubled coding?
I would like to see pixel/vertex shader support because rendering effects is a like of mine and I want to use per-pixel lighting 'coz it's sooo much nicer than vertex illumination, and quick and effecitent hardware shadow support would be nice too. I'm not clued up to as what more you'd want from DX7 though in terms of it already being able to produce interactive 3D worlds and most users haven't got the time or capability to make the most of advanced DX9 rendering techniques that you'd see on the latest games, produced by professional experts with professional artists at their disposal.