I exported a .x file from maya 5. I used the LoadMesh() function to put it into my app. While the .x model is not visible in my Blitz app I used mview.exe and the model is visble there. I tried ascii, binary and compressed versions of this .x model. When I used the .x models from the sample files that shipped with Bliz3D they show up fine. Does anyone know what I am doing wrong? My only guess is that Blitz will only render or load a specific version of .x (My plugin was downloaded from microsft over the summer). I realise that this qurstion must come up frequently however I did not see a post that addresses this when I did a search on these forums.
Does maya .x into Blitz3D work?
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