Try removing the TurnEntity line and change the following lines:
Or:
Change the TurnEntity line to:
Not tested any of that but think it should work. Basically, Blitz sprites 'point' in the opposite direction to how you may think.
AlignToVector bp,-nx#,-ny#,-nz#,3 MoveEntity bp,0,0,-0.1
Or:
Change the TurnEntity line to:
TurnEntity bp,0,180,0,False
Not tested any of that but think it should work. Basically, Blitz sprites 'point' in the opposite direction to how you may think.