For a simple camera follow, parent the camera to the player, then move the camera up and back a bit
now in the main code, the camera will follow the player whereever it moves. Downside is that the player might sometimes be blocked if polygons get inbetween the camera and player.
player = LoadMesh("player.b3d") camera = CreateCamera(player) PostionEntity camera,0,5,-5 ;experiment with values to get the best effect for your game PointEntity camera,player
now in the main code, the camera will follow the player whereever it moves. Downside is that the player might sometimes be blocked if polygons get inbetween the camera and player.