Does CopyEntity create additional geometry?

Blitz3D Forums/Blitz3D Beginners Area/Does CopyEntity create additional geometry?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm trying to figure out if I'm doing the right thing for my 3D puzzle game at the moment.

I start off by loading all the different objects and using 'Hideentity' on them as soon as they load, so they're not visible. Then I have an array of entities that I use CopyEntity to depending upon the classification of the tile.

For example:

For x = 0 To 10
	For y = 0 To 10
		Select level(x,y)\tileinfo
			Case 0
			mytile(x,y) = CopyEntity(globe)
			Case 1
			mytile(x,y) = CopyEntity(figure)
			Case 2
			mytile(x,y) = CopyEntity(statue)
		End Select
	Next
Next


My question is whether or not my CopyEntity is creating a lot of extra geometry, or is it an instance of the same data? Am I taking the right approach to this?