New Blitz Dot3 BumpMapping

Miscellaneous Forums/Blitz Showcase/New Blitz Dot3 BumpMapping

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getting there... slowly, eh Ruz :)

i've found that the lighting effect on the models can be controlled by several things... multiple light sources, the light range, and the strength and 'blueness' of the normal map..



angel... i'm using a simple utility written by on of the guys here... to convert a photo to a normal map, it does a good enough job.

3DGS... verrrry nice pre compiled shadow maps, so verrrry nice looking scenes are easily done...

scripting will take a lot of searching as the references are a lil vague, but the forums are full of helpfull postings.

as far as shaders, there are shaders, then there are shaders... even though DB and 3DGS boasts that they are implemented already, they are still not quite ready for prime time just yet... and unless you are adept at writing them, you will be dependant on contributions of skilled and generous users in each camp...

for example, static lighting for one of the bumpmapping shaders in 3DGS works for level geometry (static lighting only at the moment), but the one for models is just coming to code completion by one of the talented developers over there (should react to dynamic lighting and mulitple lights).

so there you have it...

if only the iD engine was only $100 per seat :)

--Mike