@Gameboy
Not just yet. I've got a basic 3D engine running and a .B3D loader etc., but the GUI is a bit behind that. Since BlitzMax is still in beta, it's not possible to firm anything up yet. Tattoo (the Blitz3D one) as it stands is far from crippled. It does everything I originally intended it to do and more. But as you know expectations raise as the product develops (look at the way Blitz3D has grown over it's lifetime!).
When the BlitzMax version is put together I hope to build in a bit more headroom this time.
Bob3D is correct too. Mesh painting is very useful for getting the basics done, but a 2D package will almost always have more features and a greater degree of accuracy.
Not just yet. I've got a basic 3D engine running and a .B3D loader etc., but the GUI is a bit behind that. Since BlitzMax is still in beta, it's not possible to firm anything up yet. Tattoo (the Blitz3D one) as it stands is far from crippled. It does everything I originally intended it to do and more. But as you know expectations raise as the product develops (look at the way Blitz3D has grown over it's lifetime!).
When the BlitzMax version is put together I hope to build in a bit more headroom this time.
Bob3D is correct too. Mesh painting is very useful for getting the basics done, but a 2D package will almost always have more features and a greater degree of accuracy.