Ok. So I've spoken to IPete2 and he basically uses Mark's code for one test car, drives the car, and saves all positions and orientations to a file. Like recording, then playback.
Thanks Pete, but not quite what I'm looking for.
Dreamora, I take your point about linepick floats, but it seems that they are too slow anyway.
I tried to match the pitch of my pivot to the angle towards to the next waypoint, but unless the waypoint is at the exact height of the pivot then as the car approaches it dips its nose down (or up).
PaulJH, I think you've again summed up the problem succinctly. Any luck yet?
Thanks Pete, but not quite what I'm looking for.
Dreamora, I take your point about linepick floats, but it seems that they are too slow anyway.
I tried to match the pitch of my pivot to the angle towards to the next waypoint, but unless the waypoint is at the exact height of the pivot then as the car approaches it dips its nose down (or up).
PaulJH, I think you've again summed up the problem succinctly. Any luck yet?