3d Slope Maths

Blitz3D Forums/Blitz3D Programming/3d Slope Maths

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ok. So I've spoken to IPete2 and he basically uses Mark's code for one test car, drives the car, and saves all positions and orientations to a file. Like recording, then playback.
Thanks Pete, but not quite what I'm looking for.

Dreamora, I take your point about linepick floats, but it seems that they are too slow anyway.

I tried to match the pitch of my pivot to the angle towards to the next waypoint, but unless the waypoint is at the exact height of the pivot then as the car approaches it dips its nose down (or up).

PaulJH, I think you've again summed up the problem succinctly. Any luck yet?