Well thats what I have been doing for myself.
If you download my file from my post above you can see an extremely basic version of what I started.
Now my volume models stretch and rotate around lights.
Trouble is my game has nearly 200 objects on screen.
Major slowdown.
I ended up going back to sswifts system and fake shadows because at least I can select which objects are in the shadow routines.
If you download my file from my post above you can see an extremely basic version of what I started.
Now my volume models stretch and rotate around lights.
Trouble is my game has nearly 200 objects on screen.
Major slowdown.
I ended up going back to sswifts system and fake shadows because at least I can select which objects are in the shadow routines.