baddies colliding with each other

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I had similar problems with a game.

I was using types for the baddies so what I did was use the entitydistance command to see how far away they were.

Also used a linepck which checked for collisions. If the linpick returned true then I ran a function which momentarily rotated the baddie away at a random angle from the other,

This way they never actually bunched up.

It worked for me.