Blitz 3D collisions are driving me crazy

Blitz3D Forums/Blitz3D Beginners Area/Blitz 3D collisions are driving me crazy

Once again, I rushed to post a question when all I had to do was calm down and think things through logically.

I ended up grabbing a coffee, going through the castle demo and commenting the code myself and within 5 minutes I had figured out the problem. I was confusing assigning the collision labels to objects with assigning the types of collision checks (if that makes any sense).

Anyways, I understand it now and am completely blown away with how easy to use and powerful Blitz 3Ds collisions system is! Woo-hoo! Thanks for the replies.

Oh, if anyone has ideas on how to handle things like curbs and stairs that would technically stop sliding collision but the player should be allowed to walk up them I would love to hear them. Thanks again!