Tracer, check out coldet in the archives. I use it for vivid. It's very fast, has linepicks, poly to poly etc etc.
I recall the author(Of the wrapper, not the .dll) telling me it was a lot better than opcode. I may have just invented that in my head to make my story sound more belivable tho.
If opcode is better, i'll do it in vivid. (You don't need to be the engine writer Tracer. You just pass mesh and matrix info over. It would be the same internally or in b3d)
I recall the author(Of the wrapper, not the .dll) telling me it was a lot better than opcode. I may have just invented that in my head to make my story sound more belivable tho.
If opcode is better, i'll do it in vivid. (You don't need to be the engine writer Tracer. You just pass mesh and matrix info over. It would be the same internally or in b3d)