I agree with the fact that Mechanics libraries are not the same as collision engines.
If you want to define your OWN controls (not pushing objects by "forces" but just by moveEntity,positionEntity) you *cannot* use Tokamak or Ode! Okay, you can (animated bodies) but then you are still using the physics world (costs CPU) for nothing, just the collisions! That's just plain silly.
We indeed need a "normal" collision engine, better than Blitz own library. The only alternative is Nuclear Glory's engine, but since version 3 I personally got nasty performance issues.
If you want to define your OWN controls (not pushing objects by "forces" but just by moveEntity,positionEntity) you *cannot* use Tokamak or Ode! Okay, you can (animated bodies) but then you are still using the physics world (costs CPU) for nothing, just the collisions! That's just plain silly.
We indeed need a "normal" collision engine, better than Blitz own library. The only alternative is Nuclear Glory's engine, but since version 3 I personally got nasty performance issues.