Hum, I don't know if I've really got what you are saying, correct me if I'm wrong:
You want to use a 3D sprite for the thruster effect; that sprite should be in some way located behind the ship, so to give the impression that the ship has a flame behind.
That flame - which should be a 3D sprite - should be rotated accordingly with the ship rotation (not really clear what you mean with the camera here).
If this is right, you need a couple of things:
- parent a pivot to the ship, so that when the ship moves, the pivot moves accordingly
- put the sprite thrust at the pivot coordinates
- rotate the sprite accordingly with the ship degrees, using RotateSprite command.
Anyway, in my opinion, using a particle system would make the whole thing much more realistic in a 3D world, rather than a static sprite which rotates..
Hope it has sense for you,
Sergio.
You want to use a 3D sprite for the thruster effect; that sprite should be in some way located behind the ship, so to give the impression that the ship has a flame behind.
That flame - which should be a 3D sprite - should be rotated accordingly with the ship rotation (not really clear what you mean with the camera here).
If this is right, you need a couple of things:
- parent a pivot to the ship, so that when the ship moves, the pivot moves accordingly
- put the sprite thrust at the pivot coordinates
- rotate the sprite accordingly with the ship degrees, using RotateSprite command.
Anyway, in my opinion, using a particle system would make the whole thing much more realistic in a 3D world, rather than a static sprite which rotates..
Hope it has sense for you,
Sergio.