How did you make that editor?
'How did you make that editor? '
Err, well I programmed it, in Blitz3d(?)
Basically it lets me import lightwave files (courtesy of Terrabit's lightwave importer), add entities, specify a number of properties for them, calculate vertex lighting for the level, and saves out a data file (for the entities) and a series of B3d files for the level geometry. It's bodgy, prone to bugs, not for public release (that's for sure), but also invaluable in setting up test situations and final solutions for levels.
I don't know about the practice of people writing editors before they start their game proper, but an editor has been invaluable.
'How did you make that editor? '
Err, well I programmed it, in Blitz3d(?)
Basically it lets me import lightwave files (courtesy of Terrabit's lightwave importer), add entities, specify a number of properties for them, calculate vertex lighting for the level, and saves out a data file (for the entities) and a series of B3d files for the level geometry. It's bodgy, prone to bugs, not for public release (that's for sure), but also invaluable in setting up test situations and final solutions for levels.
I don't know about the practice of people writing editors before they start their game proper, but an editor has been invaluable.