Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

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Frank, who all is on the Plasma team now?


Past, Present, and Future Code and Media Contributors. I consider myself to be the Engine 'Integrator'. My job is to 'glue' all code and media into working a engine. I rewrite most contributed code to produce consistent code sytle so working with the engine source is easier. Many disagree, but, thats ok. It will prove to make more sense when dealing all the different aspects of the engine.

I took a brief break from the Blitz-made Engine to get more idea on what direction the engine needed go, considering no solid engine design. I'm working with the Torque Engine The Commercial Game Engine used in Tribes I & Tribes II. I've learned a great deal from working with the Torque Engine and my new found knowledge is what I'm throwing into the revamp of the engine.

I have streamlined the engine design to support basic FPS gameplay elements such as Triggers, Platforms, Bots, Weapons, and PowerUps. My Primary focus are on Network & Rendering Performance, and Tools. The Engine will have a Scripting System however, it will be isolated to programming the game elements (high level) such as Bots AI, Weapons, and Trigger Effects.

When complete, a FPS Developers should be able to swap out the Place Holding Media and Scripts with their own and spit a entirely new FPS Game.