@Blitz Programmer,
I agree with the other posters here. Only one thing, yes Internet is a network, but the DirectPlay commands won't work.
If you want to play in internet, you have to use TCP or UDP. If you want to play in LAN, you can use also DirectPlay.
Bare in mind that the speed of these three protocols is different; for example, DirectPlay is very reliable, but really slow. TCP is also reliable, and faster than Directplay.
UDP is the fastest you can use, but not reliable, which means, a sent UDP packet could be lost in space, or arrive at destination not exactly in the same order it was sent, in respect with the other packets.
DirectPlay and TCP are great for turn-based games, UDP is the way to go for fast paced action games. I use UDP in BomberLAN, a remake of Amigas Bomberman, and in LAN it works really smooth.
Sergio.
I agree with the other posters here. Only one thing, yes Internet is a network, but the DirectPlay commands won't work.
If you want to play in internet, you have to use TCP or UDP. If you want to play in LAN, you can use also DirectPlay.
Bare in mind that the speed of these three protocols is different; for example, DirectPlay is very reliable, but really slow. TCP is also reliable, and faster than Directplay.
UDP is the fastest you can use, but not reliable, which means, a sent UDP packet could be lost in space, or arrive at destination not exactly in the same order it was sent, in respect with the other packets.
DirectPlay and TCP are great for turn-based games, UDP is the way to go for fast paced action games. I use UDP in BomberLAN, a remake of Amigas Bomberman, and in LAN it works really smooth.
Sergio.