Dynamic 3D worlds with a 2D tile system

Blitz3D Forums/Blitz3D Programming/Dynamic 3D worlds with a 2D tile system

Aye, CoH is a awsome game in many respects, but pathing is probably the best, Im fairly sure they use a pure node based systems, you can see this when enemies move toward a point near you then to you. Even when a strieght line is possible and shorter. Still given the variations in terrain and the amount of free movement they support, its a miracle of a job they did.