IMHO that's a bit short sighted. Theoreticly it may be the same, practicly there are differences:
* NAT, Firewalls
* slower connections (if the game is LAN only you might not need to optimize data transfer as much)
* Greater distances require good netcoding, e.g prediction.
* NAT, Firewalls
* slower connections (if the game is LAN only you might not need to optimize data transfer as much)
* Greater distances require good netcoding, e.g prediction.