It has always been like that but I see it as a bug.
Forcing a texture into Vram should not disable mipmapping. it makes no sense.
[edit] unless perhaps is was done to limit the amount of Vram used...yes this is probably why.
We really need compressed textures.
Forcing a texture into Vram should not disable mipmapping. it makes no sense.
[edit] unless perhaps is was done to limit the amount of Vram used...yes this is probably why.
We really need compressed textures.