Texture stuff

Blitz3D Forums/Blitz3D Programming/Texture stuff

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Is there any straight-forward way to do alpha on a texture in code so that I can have a tiling texture that's told to be transparent in certain spots by a big alpha map texture? The reason why I don't want to combine them in photoshop, or using image editing commands, is because I want the two layers to have different blending modes.
And I couldn't just use a big texture with transparency, because in the future I would want to edit this transparency in code (that's for a semi-secret and very cool project), and I also want to be able to reuse textures so I don't get a ridiculous file size in my final product.