Vram flag kills mipmaps?

Blitz3D Forums/Blitz3D Programming/Vram flag kills mipmaps?

Ah ok :)

They must have turned them off for textures with the video memory flag.

Messing with the SDK, I noticed the mipmap count on a 512x512 res texture was 10, 1024x1024 was 11, so BB is creating mipmaps all the way down to 1x1 for each mipmapped texture.

1x1? :)