Ah ok :)
They must have turned them off for textures with the video memory flag.
Messing with the SDK, I noticed the mipmap count on a 512x512 res texture was 10, 1024x1024 was 11, so BB is creating mipmaps all the way down to 1x1 for each mipmapped texture.
1x1? :)
They must have turned them off for textures with the video memory flag.
Messing with the SDK, I noticed the mipmap count on a 512x512 res texture was 10, 1024x1024 was 11, so BB is creating mipmaps all the way down to 1x1 for each mipmapped texture.
1x1? :)