Dynamic 3D worlds with a 2D tile system

Blitz3D Forums/Blitz3D Programming/Dynamic 3D worlds with a 2D tile system

I was thinking about this a while back, after using the tile builder in Time splitters two (on the cube). It has a thing like this for building custom tiled levels, although its very simple and doesnt have that many tiles.
But i didnt do anything like it, as i make my areas in Anim8or, all i have to do is set snap to grid to the width of tiles, which can be made exact by opening and editing the .An8 file in notepad, and then copy and paste. then Merge the points together at the end, and the level is joined completely.
Doesnt do me good for loading times doing it this way though....

This would allow much faster loading times i guess, as you'd be copying the entities for each replica of a tile, rather than loading them each time again
Would the Tile_Ed be made in B+ then?