Resizing Textures

Blitz3D Forums/Blitz3D Programming/Resizing Textures

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@Sybixus:
This is a wall texture, so could be used a lot.
Am I going to have to do this for every object/face that I use the texture on - cos that is loads!

Also, I am going to export my level meshes plain (ie. no textures or anything) and then apply textures and normal maps in-code, so how could I UV map using this technique?

PS. I am having to do it this way because I am using CShop to build my levels then exporting as b3d.
Of course I need to be able to control the texture layers for using base textures, normal maps and decal textures (multitextured) so the first thing I have thought of is to export bar, then apply all the stuff in-code before the main loop.

Not a good idea?