@Sybixus:
This is a wall texture, so could be used a lot.
Am I going to have to do this for every object/face that I use the texture on - cos that is loads!
Also, I am going to export my level meshes plain (ie. no textures or anything) and then apply textures and normal maps in-code, so how could I UV map using this technique?
PS. I am having to do it this way because I am using CShop to build my levels then exporting as b3d.
Of course I need to be able to control the texture layers for using base textures, normal maps and decal textures (multitextured) so the first thing I have thought of is to export bar, then apply all the stuff in-code before the main loop.
Not a good idea?
This is a wall texture, so could be used a lot.
Am I going to have to do this for every object/face that I use the texture on - cos that is loads!
Also, I am going to export my level meshes plain (ie. no textures or anything) and then apply textures and normal maps in-code, so how could I UV map using this technique?
PS. I am having to do it this way because I am using CShop to build my levels then exporting as b3d.
Of course I need to be able to control the texture layers for using base textures, normal maps and decal textures (multitextured) so the first thing I have thought of is to export bar, then apply all the stuff in-code before the main loop.
Not a good idea?