In my experience a lot comes dwn to the artists and purpose of the work being done. I've found that a lot of studios use both Max and Maya. Max primarily for realtime modeling. And most often of all for Interiors and scenery.
Maya is often used if animators prefer it. Most studios still use their own engines, or highly modified versions of existing engines that have custom art pipelines you don't get out of the box.
I don't actually know very many developers that use Lightwave at all except for their FMV work. And FMV often depends on who's doing it, quite often its outsourced so who knows.
But for realtime graphics Max is used the most by far and maya is still a bit behind. XSI and Lightwave probably have less than 20% combined when it comes to realtime game graphics and this is a huge improvement over a coule of years ago.
Maya is often used if animators prefer it. Most studios still use their own engines, or highly modified versions of existing engines that have custom art pipelines you don't get out of the box.
I don't actually know very many developers that use Lightwave at all except for their FMV work. And FMV often depends on who's doing it, quite often its outsourced so who knows.
But for realtime graphics Max is used the most by far and maya is still a bit behind. XSI and Lightwave probably have less than 20% combined when it comes to realtime game graphics and this is a huge improvement over a coule of years ago.