'Clean' Sswift Shadow demo?

Blitz3D Forums/Blitz3D Programming/'Clean' Sswift Shadow demo?

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Hurrah - I got it working. Thanks for the input, it really helped me nail down what works and what doesn't. Moving the character into the 0,0,0 position helped a lot, and I figured out what I was doing in B3D Pipeline to cause the shadows to be transparent (I think it was to do with the materials being set as alpha instead of multiply).



However, because I'm never satisfied... my Blur Shadow variable [still] doesn't work at all! Anything between 0 and 0.5 gives the normal result, and anything higher kills the shadow entirely. Any idea why this is?