Screenie is sweet :D
This is basically the problem for ati cards:
Double render world apparently throws up a bunch of odd artifacts 0_o. This snippit doesnt work on anyones card as far as i can tell. Probably what's happening is since the zbuffers are the same between frames it thinks only a little if any should be drawn... Dunno why it clears the color buffer if this is the case though.
This is basically the problem for ati cards:
Graphics3D 640,480,32,2 cam=CreateCamera() PositionEntity cam,0,3,-6 RotateEntity cam,30,0,0 shadowplane=CreateCube() ScaleMesh shadowplane,10,10,.1 EntityColor shadowplane,256,256,256 CameraClsMode cam,False,False While Not KeyHit(1) Cls RenderWorld RenderWorld Flip Wend
Double render world apparently throws up a bunch of odd artifacts 0_o. This snippit doesnt work on anyones card as far as i can tell. Probably what's happening is since the zbuffers are the same between frames it thinks only a little if any should be drawn... Dunno why it clears the color buffer if this is the case though.