WHBL - mapwork

Miscellaneous Forums/Blitz Showcase/WHBL - mapwork

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I'm doing it all by hand Rikman - basically starting with one box made of about 64 quads - then use this as a reference to build all the separate sections - doorways, stairs, rooms etc..then make sure that all vertices at entry and exit points between sections line up perfectly with each other so I can swap and change and then have it all snap into place quickly. It's very slow work to begin with but will pay huge dividends when the actual map work begins...also need to set the snap system in max to fit metres for very quick manipulation.