I had vbo's in the IO_LoadVGL func(i.e it was calling Entity_compile using compile_Agp)
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VividGL_LITE is on sale now.
https://secure.shareit.com/shareit/checkout.html?PRODUCT[220934]=1
/\/\ Working link. Not working here of course, but that's a fault of this site.(Standard tags fail on it. If there's a 'secret' way of adding any kinda html link, please let me know.) For now, just cut and paste into your html viewer.
shareIT accept cash, wire transfer, credit & debit card across a wide range of currancies.
Final Site/Docs to come tomorrow, 5am over here. I'm off to bed.
You can read 80% done docs for vivid lite, howver here, which were uploaded a few days ago.
http://www.excess.eclipse.co.uk/res/VividDocs.html
V1.0 Includes every function mentioned in those docs, plus (Estimate) about 30-50 not covered in those old docs.
Despite it not being mentioned in those docs, vivid does have lighting.
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VividGL_LITE is on sale now.
https://secure.shareit.com/shareit/checkout.html?PRODUCT[220934]=1
/\/\ Working link. Not working here of course, but that's a fault of this site.(Standard tags fail on it. If there's a 'secret' way of adding any kinda html link, please let me know.) For now, just cut and paste into your html viewer.
shareIT accept cash, wire transfer, credit & debit card across a wide range of currancies.
Final Site/Docs to come tomorrow, 5am over here. I'm off to bed.
You can read 80% done docs for vivid lite, howver here, which were uploaded a few days ago.
http://www.excess.eclipse.co.uk/res/VividDocs.html
V1.0 Includes every function mentioned in those docs, plus (Estimate) about 30-50 not covered in those old docs.
Despite it not being mentioned in those docs, vivid does have lighting.