Making EmitSound() LOUDER!!??

Blitz3D Forums/Blitz3D Programming/Making EmitSound() LOUDER!!??

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ok, i have created a village with a stream and a waterfall at the back of it. When i map a 3d sound to the waterfall it works but only if you are two steps away from it. It there any way of extending the range of the sound?

It needs to be LOUDER.

I cant resize the map so that the sound dies off less quickly because i am using a combonation of TerraED, BlitzTrees and BlitzGrass... and it would be a nightmare trying to resize everything in my scene.