Changing the texture for just one surface

Blitz3D Forums/Blitz3D Programming/Changing the texture for just one surface

I would say if it stays as the same texture, then it is the same texture. I'm almost 100% sure of that :)

Edit..

LOL. But not 100% sure. Sorry, I forgot about this...

It seems if you entitytexture (or paintentity, at least as far as texturing goes) something then that has priority over paintsurface. Try Paintmesh instead.

BTW. I think you can undo Entitytexture by using Paintentity with a textureless brush (just in case your entitytexture is for some reason a fait accompli).