Very simple example (hey, it works! :), changing the render style from gourad to flat shaded:
http://www.tomspeed.com/rendertest.zip
Put the .decls & .dll in userlibs
C++
http://www.tomspeed.com/rendertest.zip
Put the .decls & .dll in userlibs
Const D3DSHADE_FLAT = 1 Const D3DSHADE_GOURAUD = 2 Const D3DSHADE_PHONG = 3 Graphics3D 800,600,32,2 Direct3D7=SystemProperty$("Direct3D7") Direct3DDevice7=SystemProperty$("Direct3DDevice7") DirectDraw7=SystemProperty$("DirectDraw7") DirectInput7=SystemProperty$("DirectInput7") AppHWND=SystemProperty$("AppHWND") AppHINSTANCE=SystemProperty$("AppHINSTANCE") cam=CreateCamera() PositionEntity cam,0,0,-4 light=CreateLight() RotateEntity light,60,30,0 sphere=CreateSphere() While Not KeyHit(1) Text 0,0,"Press 1,2 or 3 to change the Render Style" If KeyHit(2) ChangeRenderStyle Direct3DDevice7,D3DSHADE_FLAT If KeyHit(3) ChangeRenderStyle Direct3DDevice7,D3DSHADE_GOURAUD If KeyHit(4) ChangeRenderStyle Direct3DDevice7,D3DSHADE_PHONG RenderWorld Flip Wend End
C++
#define BBDECL extern "C" _declspec(dllexport) #define BBCALL _stdcall #include <d3d.h> BBDECL void BBCALL ChangeRenderStyle(IDirect3DDevice7 *lpDev, unsigned int mode) { int hr = lpDev->SetRenderState(D3DRENDERSTATE_SHADEMODE, mode); }