Defining the channel for EmitSound?

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Is there any way of specifing the channel that EmitSound uses. I have the problem where i need the sound of a waterfall repeating in 3D space. I am using TerraEd which complicates things a little and means that i am having to write functions in the include file to handle it.

The example explained in the help doesnt realy help me because i cant find any way of passing back data from an included project to the original.

If anyone could help that would be great.