Processing textures in Blitz

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hmmm
i just did some monkey stuff like

	SetBuffer ImageBuffer(scr_dumb)
	For x=1 To 800
		For y= 1 To 600
		GetColor(x,y)
		Tr = ColorRed()
		Tg = ColorGreen()
		Tb = ColorBlue()
		
		Color 0, Tg, Tb
		Plot x,y
		Next
	Next
	SetBuffer BackBuffer()


on a 800*600 image.. and this is sooooo slow you won't belive it, have tried readpixel and writepixel but this ain't better in anyway..... even with an 100*100 square we have a extream reduce in speed....

for throuing it back on the entity i use copy rect, this works fine thou...

but how do we manipulate in realtime images with high speed, i mean the only thing i did here was not to draw the red color.... and have even tried not doing enything than getColor.. and wow slow ass....

do we really have to compile some shit in ASM or C.. ????

anyone knows how to manipulate images grace and speed in blitz. ????... hmm :)