Processing textures in Blitz

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Brilliant. Thanks for that. I'm not looking to work on textures in real-time - rather process a texture on loading to create HDRI style specular highlights.

A question on textures and VRAM though. Are textures not loaded to VRAM by default? I would have thought this the sensible place to put textures for speed reasons. If not, I take it large VRAM isn't needed for Blitz3D with lots of textures? At the mo' I'm a bit cautious how many textures I use as I'm aiming for very low-spec machines. Also I remeber reading a long time ago that video cards process 256x256 pixel textures the most efficiently. Are there any obvious disadvantages for larger or small textures?

Cheers!