Looks just like my type of game.
Nothing wrong with using high tesselation meshes to make spotlighting work either...'The Suffering' also does this.
Incidentally if you are looking for a game also with great atmosphere, 'The suffering' is set in a prison and has a style all of it's own.
I'm looking forward to playing a demo of your game Hujiklo =)
Nothing wrong with using high tesselation meshes to make spotlighting work either...'The Suffering' also does this.
Incidentally if you are looking for a game also with great atmosphere, 'The suffering' is set in a prison and has a style all of it's own.
I'm looking forward to playing a demo of your game Hujiklo =)