Network Lag Counter Measures Discussion

Blitz3D Forums/Blitz3D Programming/Network Lag Counter Measures Discussion

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I'm more inclined (without any experience mind you) to suggest that it is better to have a constant throughput on connections than using any method that results in variable size and number of packets.

The maximum number of players should dictate the network requirements not some variable hard to calculate usage that will be both hard to test and play havoc with any routing / compression between machines.