Eko - The CreateMirror creates a flat plane floor to mirror your scene. The mirror image is created by rendering the whole scene from a different, reflected view . This doubles polygon count. To have mirrored object working this way would be EXTREMELY costly, every surface of every object needing a seperate rendering.
What you want just isn't done in computer games. Instead games use a workaround with sphere/cube mapped environment images that give the impression of a reflective surface, such as shown in the Teapot demo. By using the right textures you can give the impression of reflective chrome etc.
What you want just isn't done in computer games. Instead games use a workaround with sphere/cube mapped environment images that give the impression of a reflective surface, such as shown in the Teapot demo. By using the right textures you can give the impression of reflective chrome etc.