Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

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Basic Network Server/Client working code written. Uses TCP for Reliable data transfer and UDP for Unreliable data transfer. Game Mission Load via TCP, Game Update via UDP. Currently working out Network Negotation and Messaging Scheme.

Just for the record, due to the highly modular design of PPF2K4 I have moved over 50% of the old code modules with no rewrite. This a plus. However, rewrites will occur. The mission loading process is being completely rewritten to be loaded from a Database via TCP or locall from CSV. All high quantity 'replicant' 3D graphics (ie particles, GUIs) will be going to single surface design.