Texture specular highlights

Blitz3D Forums/Blitz3D Programming/Texture specular highlights

I kind of did it in a test terrain using 2 layers aof geometry and some multitexturing between the two. An example can be seen here:

http://s93153354.onlinehome.us/rot.wmv

doesn't have the detail, and you will probably have alpha problems but it still looks cool. About 512k in WMV format