Texture specular highlights

Blitz3D Forums/Blitz3D Programming/Texture specular highlights

>Texturelayer 4 = a greyscale cubemap for spectral highlights (setcubemode 1 or even 3, additive blending)...either store in a file or modified when loading by reduceing the brightness to half or less...basicly no RGB color value greater then 127 ...basicly you want this to be pretty dark (may have to play a bit with how dark it should be)


Can someone give example of this cubemap,please?
Cubemap will be better than sphere hightlight for car, imfo...