I like structured programming, and a move to structure programming in Max would be a plus for me. But for C like structuring and OpenGL support on multiple platforms, why not use Java?
For me, the reason I don't use C++ and it's OO structure to write 3D games is due to all the hassle creating the models, needing to work out 4d matrix calculations and quaternion nonsense. Too much like hard work!!
Blit3D gives me easy commands, createenetity, turnentity, that removes all this and offers a very fast development. It's lacking structure that I'd like, though is reasonable enough with it's implementation of functions that I can work with it fairly effectively.
What I'd expect from Max is more structure with classes and methods etc., and the nice 3D functions so I can still use createentity, turnentity without having to bash my brains out with pointers and 4 dimensional imaginary numbers :)
Without those nice 3D functions my development will be far easier sticking to Blitz3D than going over to Max.
For me, the reason I don't use C++ and it's OO structure to write 3D games is due to all the hassle creating the models, needing to work out 4d matrix calculations and quaternion nonsense. Too much like hard work!!
Blit3D gives me easy commands, createenetity, turnentity, that removes all this and offers a very fast development. It's lacking structure that I'd like, though is reasonable enough with it's implementation of functions that I can work with it fairly effectively.
What I'd expect from Max is more structure with classes and methods etc., and the nice 3D functions so I can still use createentity, turnentity without having to bash my brains out with pointers and 4 dimensional imaginary numbers :)
Without those nice 3D functions my development will be far easier sticking to Blitz3D than going over to Max.