Yes, I know all about types :) but just wondering if theres a particular reason (performance wise) why the following example is bad? (in relation to array use)
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Graphics3D 800,600 camera=CreateCamera() light=CreateLight(1) RotateEntity light,90,0,0 Dim sphere(100,1) For i = 1 To 100 sphere(i,0) = CreateSphere() PositionEntity sphere(i,0),Rand(-10,10),Rand(-5,5),Rand(5,50) sphere(i,1) = i Next RenderWorld For i = 1 To 100 CameraProject camera,EntityX(sphere(i,0)),EntityY(sphere(i,0)),EntityZ(sphere(i,0)) Color 0,0,0 Text ProjectedX(),ProjectedY(),sphere(i,1),1,1 Next Flip WaitKey() EndNot concerned about the graphical "clutter" - thats just there for testing.
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