BR's attitude to Blitz3d is - if it ain't broke don't fix it - I would only expect to see very small and token additions/fixes for Blitz3d just to keep the vultures away. In any case Blitz3d will never be updated to anything beyond dx7. While BlitzMax development is hogging the processor I doubt wether Blitz3d will get even a couple of clock cycles dedicated to it.
For a couple of years now the stock answer to feature requests or bug fixes has been - BlitzMax !
I had no problem with this given that we were informed again & again that BlitzMax would have/do most things that Blitz3d lacked
What was then very dissapointing was the news that BlitzMax will have NO built-in 3d commands/3d module at release and you would have to:
a)Write your own. (defeats the object of purchasing a high level language in the first place)
b)Use a 3rd party module (which unless is used by everyone will cause havoc when exchanging code - reliabilty would also be an issue. I can see that there may be loads of different versions etc).
c) Wait an indefinite period of time before BR writes a native 3d module. Given the speed at which BlitzMax development has taken place so far (understandable given the size of the programming team - one person) - this could be a long, long wait.
Many new users will look and see Blitz3d as an old and outdated language and they are right - it is old and outdated but its stable, versatile and you can still make good shareware games/tools with it.
For a couple of years now the stock answer to feature requests or bug fixes has been - BlitzMax !
I had no problem with this given that we were informed again & again that BlitzMax would have/do most things that Blitz3d lacked
What was then very dissapointing was the news that BlitzMax will have NO built-in 3d commands/3d module at release and you would have to:
a)Write your own. (defeats the object of purchasing a high level language in the first place)
b)Use a 3rd party module (which unless is used by everyone will cause havoc when exchanging code - reliabilty would also be an issue. I can see that there may be loads of different versions etc).
c) Wait an indefinite period of time before BR writes a native 3d module. Given the speed at which BlitzMax development has taken place so far (understandable given the size of the programming team - one person) - this could be a long, long wait.
Many new users will look and see Blitz3d as an old and outdated language and they are right - it is old and outdated but its stable, versatile and you can still make good shareware games/tools with it.