I only miss one thing in Blitz3D: Support for DXTC ( DDS ) textures to have an acceptable quality on my textures ... this technique is 6 years old now and it would be really nice to have it as a special type of texture.
It does not need to be handled as regular texture, I know that it wouldn't be possible to modify this texture afterwards ... I just want to have 1024x1024 textures that don't take 16mb+ in VRAM! they would only have 3-4mb with dds support :(
It does not need to be handled as regular texture, I know that it wouldn't be possible to modify this texture afterwards ... I just want to have 1024x1024 textures that don't take 16mb+ in VRAM! they would only have 3-4mb with dds support :(