2) A modelling package is only good if you are comfortable using it, no matter whether it costs $10 or $10,000. If you are finding Truespace difficult, I recommend having a look at the following list of free or affordable packages:
http://www.the123d.com/forum/viewtopic.php?t=56
Of these I think Milkshape is the easiest to use, and also it saves to .b3d format, which is the native Blitz3d format.
3) If I were you, I'd learn how to program with the most basic syntax of Blitz Basic first, like declaring variables, creating loops, understanding how to draw images to the screen.
For a book:
http://www.amazon.com/exec/obidos/tg/detail/-/1592000681/103-4144895-0875014?v=glance
Deals with the basics of setting up simple games like space invaders. Once you get your feet wet with the basics, it's an easy step to Blitz3D - just simply start using the 3d commands! As a physicist I'm sure you'll understand how to 'think in 3d', so applying what you can visualise in your head is pretty straightforward.
http://www.the123d.com/forum/viewtopic.php?t=56
Of these I think Milkshape is the easiest to use, and also it saves to .b3d format, which is the native Blitz3d format.
3) If I were you, I'd learn how to program with the most basic syntax of Blitz Basic first, like declaring variables, creating loops, understanding how to draw images to the screen.
For a book:
http://www.amazon.com/exec/obidos/tg/detail/-/1592000681/103-4144895-0875014?v=glance
Deals with the basics of setting up simple games like space invaders. Once you get your feet wet with the basics, it's an easy step to Blitz3D - just simply start using the 3d commands! As a physicist I'm sure you'll understand how to 'think in 3d', so applying what you can visualise in your head is pretty straightforward.